Performance dashboard
Aggregated trends across completed matches, roles, and champions make longer-term patterns easier to see.
Windows desktop application · version 4.5a
RONAVEMI turns evidence from a player’s own completed League of Legends matches into understandable reviews, several preparation options, and focused five-game training priorities.
Private pre-release. No public download. No Riot approval or endorsement is claimed.
What RONAVEMI does
RONAVEMI is designed for self-analysis across a player’s own match history. It connects performance evidence to a manageable training focus without automating play or dictating a single decision.
Aggregated trends across completed matches, roles, and champions make longer-term patterns easier to see.
Death Coach and Fight Cluster views connect post-game situations to evidence and learning priorities.
Findings become reviewable five-game priorities instead of an endless list of generic tips.
Champion-pool and draft-preparation views present several static or aggregate options with context and risks.
User flow
The current build is a private pre-release prototype. A controlled test profile and redacted demonstration package can be supplied to Riot through an agreed secure channel.
The player enters their own Riot ID, platform, and region.
The player deliberately retrieves account, rank, completed-match, and timeline data through documented Riot API flows.
Dashboard, match review, and coaching views explain supported patterns; unclear evidence remains labelled as unclear.
RONAVEMI suggests reviewable priorities and several preparation options. The player makes the final decision.
The player can inspect source and freshness information, export profile data, reset derived coaching data, and delete local match or profile data.
Game integrity
Data and sources
Version 4.5a has no RONAVEMI cloud account, cloud synchronization, telemetry, advertising, or tracking. Profiles, Riot identifiers, completed-match data, timelines, training history, and derived analytics are stored under the user’s Windows account.
The private prototype uses Riot Account-v1, Match-v5, League-v4, a Summoner-v4 compatibility fallback, and Riot Data Dragon. Active requests use HTTPS.
A development key entered for private testing is held in process memory for that session and is not intentionally persisted. A production secret will not be embedded in the desktop client.
The private build contains an optional OP.GG MCP integration for labelled aggregate metadata. It will not be enabled or distributed publicly unless written permission covers the exact scope.
Contact
RONAVEMI is operated by Joel Standhaft, an individual developer in Germany. Missing postal operator details remain subject to legal review and have not been invented.